The Wizards Temple
Explore an ancient wizards temple, discover new spells to over come the challenges protecting a legendary staff.
Project Type: University Assignment
Game Engine: Unity
Programming Language: C#
Group/Solo: Solo
This was a final year assignment where we had to design and develop a game. I chose to develop a 3D puzzle game with a third person perspective. The player is a wizard exploring an ancient temple in search of a legendary staff.
For the spells I used Unity’s particle system and created a custom event system to trigger the spell events when it collided with an object it can effect.
This game also has support for an Xbox controller.
Features:
- Unity Particle System
- Custom Events
- 3rd Person
- Xbox Controller Support
Self Reflect: This was my first attempt a 3rd person view and although i was happy with the implementation during the time available however, I do think there’s room for improvement. Some of the estimated times for tasks where underestimated and a couple of classes had to be added to the class diagram during development due to being over looked. A full reflection can be found in the documentation/report.