The Wizards Temple

Explore an ancient wizards temple, discover new spells to over come the challenges protecting a legendary staff.

Project Type: University Assignment

Game Engine: Unity

Programming Language: C#

Group/Solo: Solo

This was a final year assignment where we had to design and develop a game. I chose to develop a 3D puzzle game with a third person perspective. The player is a wizard exploring an ancient temple in search of a legendary staff.

For the spells I used Unity’s particle system and created a custom event system to trigger the spell events when it collided with an object it can effect.

This game also has support for an Xbox controller.

Features:

  • Unity Particle System
  • Custom Events
  • 3rd Person
  • Xbox Controller Support

Self Reflect: This was my first attempt a 3rd person view and although i was happy with the implementation during the time available however, I do think there’s room for improvement. Some of the estimated times for tasks where underestimated and a couple of classes had to be added to the class diagram during development due to being over looked. A full reflection can be found in the documentation/report.

Feel free to give it a go

Download available through Itch.io

Want to See behind the Scenes?

Source code available through GitHub.